All rights reserved. Mod/s Affected: RFTools, Gendustry Known Fix: N/A I dont know. Maybe you can just make it accept 40k FE/t per side, instead of 20, perhaps when its infused. RFTools works fine in a dev env. I don't know how you come to the conclusion that it uses more power? The only improperly implemtation would be crashing. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Sign in You signed in with another tab or window. I'm struggling with understanding power in Revelation. A second video explaining the Builder. A1: Make sure the Builder is getting enough power. There is a new 1.8.9 COFH API made by KingLemmings that has changed this. https://github.com/AppliedEnergistics/Applied-Energistics-2/tree/master/src/main/java/appeng/tile/powersink. So the support for energy itself works. RFTools addon mod adding the builder, shield system and much more . So I have a builder quarrying an area. Server ads go. : Yes. TIL that the RFTools Builder's power requirements are virtually infinite. privacy statement. Applied Energistics' ME systems are not accepting power from RFTools powercells. Just needs compatlayer+mcjtylib too (put all in run/mods). The blocks and items that are in the current version are usable and feature complete. I've been playing around with various autominers I've never used before, among other things, including an Extra Utilities 2 rainbow generator. My RFTools builder is only accepting 20,000 Forge energy per tick at a time on any one side, despite the fact that Im able to output over 50 million FE/t. RFTools is a mod containing various tools that are related to RF (Redstone Flux) or technology in general. Then I tried resetting the card to cover a cube to be mined, not the square top face only. You switched accounts on another tab or window. Modpacks. Well I could say the same of the powercell. 18 comments xenoflot commented on Jan 11, 2017 Minecraft Version: 1.10.2 AE2 Version: appliedenergistics2-rv4-alpha-11 Forge Version: 2185 compatlayer-1.10-0.1.7 rftools-1.1x-5.76 actuallyadditions-1.10.2-r97 . Have a question about this project? Have a question about this project? For a better experience, please enable JavaScript in your browser before proceeding. Here is the link to the 1.8 and beyond RF API. By clicking Sign up for GitHub, you agree to our terms of service and The energy all comes from the same source, but the builder, for some reason, only accepts 20,000 FE/t from any one side. External resources. What is likely happening is due to the reduced power consumption it manages to actually mine blocks faster and thus starts draining power faster. The text was updated successfully, but these errors were encountered: @McJty Oh, okay. For the life of me I cannot get this thing to work properly or finish. You are using an out of date browser. Another player tells me the same goes for the controller but I've not personally tested that. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. RFTools is a mod contai. Whilst I am one version behind when it comes to RFToolsBase and RFToolsBuilder, I doubt that is relevant as theres nothing in the newest versions patch notes relating to this. Pack: . Also you don't actually need to use redstone to turn it on. BTW. For AE2 it makes absolutely no sense to expose the self/internal side for transfer. I just have a hard time wrapping my head around it all, currently i have a RFTools Builder with a Quarry card in it. Trying to power an RF Tools builder in Revelations for quarrying I'm struggling with understanding power in Revelation. Might that be a bug? RFTools Machines are already pretty OP. I've been searching reddit and YouTube for an answer to this, but I have no idea what the best way to power an RFTools Quarry is? The inheritance structure has changed. This time with proper sound and me explaining things. How would I go about making sure I have enough power going to my quarry, I have included a clip where I show my setup and use my ore factory (just to show there is enough power being produced), Any other tips would also be appreciated thanks, Scan this QR code to download the app now. It can also prevent mob spawning in that area. even on game restart it won't go away The only way to get rid of it is to go to a previous version of the save of the world. Reddit, Inc. 2023. Link to Log or Crash File Paste: N/A Is it Repeatable? - all machines with connectors are recognized but cables/connectors are not transferring from a TE energy cell or an RFTools Powercell. This very much seems like an AE2 problem for me, as no other mod ever had a problem with Actually Additions machines transferring to their machines :(. I had two problems with the builder that turned out to be the result of my user error. About Project. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I'm using 2.7 if it matters. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. I reported this to the AE2 team and they responded that there may be an issue with RFTools's detection of their blocks as power acceptors. The ideal world type for this would have the search bar open at the same time as the "enscriber" and always able to be typed in; you can . While null can be a valid facing, it does not have to expose it. Here is how the RFTools powercell detects if a tile entity can accept power: Can it be that you don't implement hasCapability() with 'null' facing properly? I then had to add three more flux points, each supplying 20,000 FE/t, just to be able to run it sufficiently. It still runs, but it says Not enough power, and the power bar constantly drops. I've got the builder and shape card for it, that's all sorted - but I can't seem to find any way to power it? It has no problems sending power to other machines either. So i crafted a filter module and set the nether quartz ore on whitelist. BTW. Additionally to this bug, I want to ask why the builder uses so much more power after its been (100%) infused when its tooltip says that it has a reduced power consumption when infused? Filter module for RFtools Builder is not working. This mod is for 1.10 and older versions exist for 1.9, 1.8.9 and 1.7.10. . Well occasionally send you account related emails. RFtools builder is bypassing claims. This mod is intended to be used together with RFTools Power and depends on RFTools Base and McJtyLib. It works fine for everything that I know so I'm uncertain why it would not work for this. You switched accounts on another tab or window. I was hoping there was a neat (preferably something I could just attach to the builder itself, and compact, like a coal generator) to power it with. RF Network Monitor: with this item you can check out the RF situation in a set of connected blocks and find out where all the energy is going. I only seem to be pulling 20,000 FE/t and my buffer is at the same value. So that should actually not prevent it from working. Last edited by Keybounce: Aug 13, 2017 Last edited by bluehasia: Aug 18, 2017 It seems I can't delete the dimension, even if the tab is reused All dimensions are void so far . You switched accounts on another tab or window. I'm mostly kidding because the message appears to be due to the buffer bottoming out. As I am not able to get it to run inside a dev environment, there is no way to actually debug. Are there any good resources for helping work through a progression of power structures(Coal generator > magma generator > steam plant > nuclear > ??? What, do we need a full Draconic Evolution reactor maxed out to run this thing? This also prevents you from toggling it on and off with a redstone signal, which is useful to use with redstone transmitters and receivers. I feel like maybe this is something that should be changed. Builder only accepting 20,000 FE/t from any one side, [Suggestion] Increase RFTools builder energy intake limit per side. Already on GitHub? Remote stor. Used powah ender cells to wirelessly send power, same issue). The RFTools builder in quarry mode was working fine from the start of the server and until 14:00 GMT+0, 11/5/18. The Builder will be highlighted in yellow and you'll see a message in chat to select your first corner. Already on GitHub? It is a modular device that can be used to give the player buffs in a certain area like regeneration, speed, night vision, flight, . We're FTB! Reddit, Inc. 2023. Defining an area to quarry Hold your Shape Card (Quarry) in your hand Sneak right-click the card on the Builder. It just makes it slower. For more information, please see our A group of people that specialise in making high quality modpacks and maps for Minecraft. And 500 FE/t per side for the tier 3 crafter seems strangely low. Its a bit odd that it still doesnt run with full power even with five flux points each providing 20k FE/t. Nothing of note in client or server logs. Can you point me to the code of where you are implementing this? More complex dimensions will need more power. Personally I would just scrap the support completely. Project ID 347706. for example), Scan this QR code to download the app now. RFTools Builder. You signed in with another tab or window. Seems like an odd decision to cap energy intake at such low amounts, especially when the builder uses so much power when quarrying. Note! We started out as a custom challenge map in Minecraft that made heavy use of multiple tech mods. I'm somewhat new to FTB, I did play a year or so ago but I haven't dabbled with it since and therefore my knowledge is limited once again. JavaScript is disabled. I had one that was .. interesting (floating ore and stuff in wired shapes) but I took it apart by accident. Neither do we implement IEnergyHandler as it does not fit nor do we consider null/self/center as a valid side for the capability. I restarted it, tried the continual scanning option, and nothing happened other then I would see the Y level bounce in the builder GUI around the original 76 to 73 range. AppliedEnergistics/Applied-Energistics-2#2750. I used flux plugs and points to wirelessly send it, and I know they are capable of unlimited energy transfer, and have seen them instantly fill an ultimate energy cube, but it only draws 20krf from each, making it low on power.
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