While along the narrow hallway on the left side of the floor, you can remove some thorns from a vine to gain access to a fish head handle that will spawn a treasure chest containing a dark perl loop. Just tap the two thorns on the vine to remove them. Examine this letter in the Collection menu. Address 5220 W Pinnacle Peak Rd. Grab hold on one of the Cucoos and jump south the gracefully glide to the island containing the statue. Just draw a line from link to the first statue and hold the stylus on it so he floats down with the help of the cucco. Move through everything and exit up the stairs to the north. To avoid being squashed by boulders and to maintain an open path back to Floor 1, use your Boomerang to hit the switch from just in front of the wall that fell. Head to the Snow Realm and explore the stretch of rails in the southeast. Basically, just drive perfectly, or else Links gonna get scolded! As soon as we got to the switches in the northwest corner, we switched to Zelda and had her teleport quickly to the Phantom Eye. He'll tell you about tracks under the water and about sculptures that react to "big noises" (like a train whistle?). The entrance to the Ocean Temple is just to the northeast. Telephone (1) 623-474-9500. Just keep out ahead of the tentacles and slalom through the purple puddles and you'll be ok. You can activate the Gossip Stone here with the Song of Awakening to reveal the floor's treasures if you wish. and head up the stairs. Repeat this until he is dead. Unlock the door and climb the stairs. Before leaving, take some time to treasure hunt in Whittleton with your newest item. A note hes left in his place says that hes visiting Papuchia Village to see his sky friends -a bunch of flying birds with the trapeze bars. The object is to reach the top -- you'll need to do this without falling once to get the best prize We found it much easier and quicker to use the left shoulder button to activate the Whip instead of using the touch screen alone. Enter the room for a treasure chest with an especially rare treasure in it. Keep moving to avoid these and do not run over them. Linebeck will tell you what you might have already known that the only person who can fix the bridge to the Ocean Realm is the talented Bridge Worker back in the Snow Realm. Use your Whip to hitch a ride on the bird to the top of the hill above Carben's door to find the Stamp Station. All you have to do is make sure the 5th floor swords and the 6th floor swords are in the same place. Monday - Thursday: 9:00 a.m. - 5:00 p.m. Friday: 9:00 a.m. - 4:00 p.m. Saturday and Sunday: Closed. Hit this with the Boomerang to extend a bridge across the sand to the north. On Floor 6, whip your way across the whip grips to the west. Once a block or two have been destroyed, trace a path with your Boomerang to the Crystal Switch behind the destroyed blocks. As engineer, it is your duty to pilot the train, and any passengers you might have, from one station to another, safely. If you used the propeller on the the block. On Floor 17 walk due north and get the Fire Rail Map! With those instructions in mind, leave the sanctuary and get on your Spirit Train, with the destination of island #1 in mind! Beware of the Blue Chus marauding around the area. Two Snappers patrol the central area of this level. Activate it and grip it the propeller it emits with your handy Whip. Of course, its never that easy as soon as youre across the bridge, five Floormasters will appear to stop you. Continue climbing, and repeat this process for a second tentacle. In between orange and purple is, of course, yellow. Phylops will now slam the area with its tentacles. As soon as you pull out over open water, an ambush will occur: pirates! Unfortunately, the bridge leading across the water is in disrepair. Hit them ahead of time with ranged weapons to stun them or kill them. Have Zelda stand on this switch so Link can move north. It will smash down on the ground with its tentacles. Play the Song of Discovery at the center of the rocks to make a chest appear with a Big Green Rupee inside! The stone tablet up here is Linebecks grave, and theres also a new song to learn. Take the thin walkway to the eastern side of the level -- watch out for a Helmet Chu along the way. With your Whip out, tap the wooden beam to swing across the chasm. The Bridge Worker will reveal that Linebeck is in debt to him 5,000 Rupees! Walk to the gap with the whip grip high above it on the east side of floor 13. Carben will produce a letter that he wrote to himself with instructions on how to get to the ocean floor; contained in this letter will be a map indicating the order in which you need to visit certain islands to open the path to the underwater Spirit Tracks. Then get into your train and go to those places in order. She'll smack the Blue Chus on the way so you should just run around them. Hope you can figure out the rest! Phytops will again try to beat you with two menacing tentacles; avoid their attacks once more. The door will open if you input the correct shape, so head in and talk to Carben who is nowhere to be found! Leave the Trading Post, hop on your train, and set a course eastward its time to seek out Carben, the Lokomo who can help Link reach the Ocean Temple. When he was four or five, this was the book he'd bring me every . Our address is 5801 S Rural Road Tempe, AZ 85282 . Round the northeast corner and you'll begin to move west. Do this again to the eye to knock it out temporarily. Move to the southeast corner of the room. A moving platform makes its rounds below your feet. As you approach the temple, another threat will emerge. You should see a purple switch, so strike that with the Boomerang. Wind and Earth Temples. In this part, we complete all of the Ocean Temple except the Boss. Eventually they will come in twos, and threes, and even fours, so youll have to work even harder to keep Carben safe. Report to Niko in Aboda Village for a great reward when you can. Ocean Sage Carben is nowhere to be found, so it's time to move on! Try to avoid their attacks. You can stand pretty much anywhere in the north east and call a bird with the Song of Birds to take you to this chest for a random treasure. Use the whip on the one This closes a trap door, and opens another one just in front of where you're standing. Latch on with the Whip and Link will be taken to the Stamp Station. hard time catching up to them. That order is as follows: With that order in mind, run north through the room, running past some traps in the walls that shoot arrows at you. You can make your way to this door, and the staircase beyond it in the southeast corner, since you can now unlock the door to the south with your Small Key. Once youve got the key, go back to Floor 5 and use it to open the locked door. Carben will insist you play a duet with him, so practice a bit and then play the proper notes along with him. You can use normal attacks on the Big Blin but be sure to get out of its way when it swings its club -- the swing can damage you even on the way back, so keep your distance. there are statues in this area that react to loud noises. Your first order of business here is to grab an especially elusive treasure chest. Cross the abyss. Hit the switch (you'll need it later). At the left middle part of the room, there are three statues into it. You can swing from the wooden beams scattered throughout the temple to get yourself across chasms with ease, so head east through one of the newly opened doors. Coming into contact with it is hazardous, so you'll need to avoid it by switching tracks frequently and adjusting your speed. This will create a strip of whip grips along the northern wall of Floor 5. Use the whip to pull the spikes off of the vines, then go past and From the get-go there are four statues that can be accessed with ease. Go back to the original fork in the hallways just beyond the temples entrance, and take the path to the right. Run all the way around to the northeast corner, unlock the door and take the stairs up to Floor 14. I am in the room with the master key but I don't Know what to do there I don't know how to get it salamancerider - 13. You can now go up to the Floor 17 -- the final floor! Dont be afraid; just tap it when youre in range of it. chest there to get a random treasure. Avoid taking massive damage here and just keep throwing thorns to reveal its eye in the same way you did before. Ocean Rabbit #4 - At the northeast part of the Ocean Realm on the south side of the tracks. You can use your Whirlwind to carry it over the gap if you are having trouble. Hit this to extend a bridge to the statue. whip pole on the right side of the room. The stamp for the Ocean Sanctuary is extremely obscure. A woman in the building on the west side of town is married to the kook at Rabbitland Rescue. Development The Tracks Go On and On. Go up the stairs there and kill the enemies in that room to activate a whip pole on the right side of the room. Once there, play the Song of Discovery, and youll uncover the Regal Ring! Start off driving carefully; you can cruise at either normal or high speed. and be sure to keep the stylus touching the screen in order to keep When you strike them in order with your Boomerang, the blue door will open. Want to contribute to this wiki?Sign up for an account, and get started!Come join the Zelda Wiki community Discord server! He must use the whip to grab spikes off of the monster's tentacles and shoot them at the things covering Phytops' head to reveal his eye. Then go down and step onto can go upstairs. Theres a house in the southern part of the map; travel to it to meet an old and familiar face who will let you know how to fix the bridge. Youll have to leave the sanctuary and head to Papuchia Village, which you passed on the way to the Ocean Sanctuary. Your final stop should be Wellspring Station. That means to blow your whistle whenever you see a circular yellow sign, switch to normal speed when you see an square orange sign with an arrow, and switch to high speed when you see a square purple sign with an arrow. They'll also call any Phantoms on the floor to your location. When you draw the path for your train, draw it so that you pass through island #1, then island #2, then point #3. Now, head south and cut eastward towards the final point marked in Carben's letter. Head over to the cave just to the west of the trading post -- you'll find that Linebeck has opened it up. Lets see if we can find that item anywhere! Now you can get the Boss Key just pull the rip cord nearby the stairwell to launch a propeller. From now on you can collect these gems from people in return for favors. Looks like its time to take a road trip to the Snow Realm to fetch him! Swing across to the middle area, then proceed to the northwest corner of the floor. This clue will apply to the central room of Floor 4. This page was last edited on 1 February 2010, at 22:44. These enemies are hard to hit, and take three hits to down, but are otherwise fairly harmless. Now that you've unlocked Linebeck's Shop, analyze which train cars you want to buy using our handy Train Parts guide and then sell off the treasure you don't need for scads of rupees. Stand on the floor switch. After this, have Zelda stand on the floor switch to let the door down. Along the east side of Floor 1 you'll see some thorny vines. The northwestern area of Floor 13 has another safe spot. and hearts. And Linebeck, the sneaky son of a gun, will mention that Links agreed to foot the bill! As stipulated by Linebeck's letter, go to where the beams cross and walk four steps north, then walk six steps west. Go south to the safe spot and then head due west through the narrow passage. On Floor 4 you'll immediately encounter a fish switch. Here you'll find an unfamiliar switch. If done correctly, the trail of red tiles will turn blue and door in the center of the level will open. Now you are at the southeast corner of Floor 6. Here are the three blades that the sign spoke of earlier. To reach the rightmost whip pole, lower floor, you can get the small key from the right side of the A Dark Train might appear on the tracks later, This is easiest to do by standing in front of the right (empty) fish mouth. Head back to Linebecks house and show him the Regal Ring. Back on Floor 13, have Zelda grab one of this Floor's Phantoms to make things easier. To the left, pull the ring to open a door that creates a shortcut if you need to leave the dungeon. down that path just yet, so back to the last room. in a row. As he pulls you in fast with his whip, hit him with your sword. Youll need to fight them to keep Carben safe and happy. Just outside the stairwell on Floor 4 will be a stone tablet that reads: Three handles sit before you. You'll need to reposition the swords in the rows of fish switches as follows: Northwest row: EMPTY, EMPTY, SWORD, EMPTY, SWORD, Northeast row: EMPTY, EMPTY, SWORD, EMPTY, SWORD. Use the boomerang We then take him back. Once youre ready, remove the thorns blocking your way to the boss, and head upstairs. Talk to him and the Bridge Worker will interject. When you get off at the Trading post, the bridge worker will complement your driving and head off to the work site. Here there are four signs. Now you'll have to deal with the rolling boulders on the west side of the level. Head up the stairs to Floor 15. There are two face switches to the left. Carben will inform you that the tracks go underwater, and that the Ocean Temple is actually located on the sea floor. The northwest island holds nothing. This is the entrance to the undersea tracks! After youve drawn all of the lines on your map, youll see the figure eight shape that must be drawn on the door.
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