I'd appreciate any critiques for this build, and any suggestions for improving it. (21) Unbreakable Guard - +Max HP |DE9DA3F6C52437D6074603E0D42AAE13B325B8EFE315CE25B909FA9FB887676BF23| 3. There are nine powers in primary sets, of which either of the first two may be selected at character creation, with others becoming available as the hero gains levels. |81D26E12DEC5A686A56046E0AA2A39BD0D943F0460143C2DF 4B484F080CBE83591A| & Paste this data into Mids' Hero Designer to view the build | (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance Foot Stomp. These powers grant you the ability to provoke or intimidate your enemies. Power Pool: Fighting (A) Run Speed IO, Level 2: Rest Damage: Moderate, Recharge: Slow, Effects Point Blank Area of Effect, Melee , Moderate Damage (Smashing), Knockback. (29) Luck of the Gambler - Defense You might be used to only being hit once every 20 attacks, but after rage ends you're now being hit once every four attacks which is a massive spike in the damage you take. (3) Superior Brute's Fury - Damage/Recharge Cookie Notice On this build, you can experience a Rage crash and your Melee defenses remain above Soft-Cap. Enhance your strengths. All rights reserved. Stalkers, naturally, focus on |00E103F8ECECB3D9972596F32C11BA170812B6D4C12D1B8E5 51BE6F42C138E9D272| Its nice not having to worry about Endurance! You eat the full 20% for 10 seconds. Martial Arts also has a synergy with Shield Defense from Storm kick buffing all your positional defenses, which is extremely nice. They generally raise the users' defense against taking damage, resistance to damage taken, and/or tolerance to status effects. I have three handy binds I use that I thought would be nice to include in this guide. Resistance instead relies on reducing the amount of harm attacks that land deal (while regeneration recovers lost health and absorbtion basically gives you more health), and if you're at the 90% Brute/Tanker resistance cap to the incoming damage type you don't really care about losing defence because you weren't relying on it to protect you anyway and the extra hits barely damage you anyway. (50) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge Controllers, Corruptors, and Masterminds select a Buff set as a secondary. (A) Steadfast Protection - Resistance/+Def 3%, Level 24: Resist Elements Your intense training has left you tougher than even the hardiest of heroes. (25) Reactive Armor - Resistance/Endurance/Recharge, Level 12: Boxing (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge If you team alot, it only gets better. Super Reflexes possesses a massive amount of Defense debuff resistance though, higher than any other set. BUG! ------------, | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | (9) Preventive Medicine - Heal/Endurance Fast Recharge, knockdown and great damage. For 10 seconds per 120 seconds you will have a rage crash where you lose 25% endurance and cannot damage opponents. (great power for PvP, though). These sets usually contain immobilizing, slowing, or knockback powers to maintain range advantage, self buffs, and powerful melee attacks to punish enemies that come too close. Also another good spot for a LotG: Recharge. Additionally, each hero receives a temporary power based on the hero's origin. (9) Preventive Medicine - Endurance/RechargeTime Recharge: Very Long, Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP, Personal Comment: This is basically a oh no, im going to die power. The radius is superior to other AoEs, it recharges fast, and has a knockdown which means it can be socketed with FF +Recharge which is priceless. This is probably to prevent a player from making a hero too weak, because pool powers are generally weaker than primary and even secondary powers. Can someone point me in the direction of a super strength/shield def. |594D3F1811B79C1C0E49D8FDBFAADA1F7A0CB2E9BEAB1E744 AE13D83D278CD4E8E9| The damage calculator says that at 0 Fury, I'll be doing 187 DPS with a chance for Lethal on every attack. This power is always on and costs no endurance. (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Highly recommended. WebCity of Heroes Super Strength/ Shield Brute Guide 1. WebSecondary Powers - Support : Super Strength Level 01 : Jab Damage ( 01 ) Level 01 : Temp Invulnerability Damage Resistance ( 01 ) Level 02 : Punch Damage ( 02 ) Damage Recharge: Slow. Secondary Power Set: Super Reflexes. Never mind thaton such sets you can USUALLY over-build your Defenses to compensate for it. |7EB4D4B39570B56B35EA808A710628042F9ACAA2865E69A35 55CFE7ACBAAA16ADD2| All rights reserved. The power pool has powers that any character, regardless of archetype, may have. |-------------------------------------------------------------------| (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) |-------------------------------------------------------------------|. Power Pool: Fighting. Skip this power. (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (A) Recharge Reduction IO |58AA7EBD0FDA4AC17F5C0AFDB41C62139014B62DC636C1B8C CD82174E409EF60C54| Are there ways to increase it's effectiveness? I read so much of SS being very effective, but not much about Stone Melee. Each of the more than 40 different powers Defenders select a Buff set as a primary set. Also, I'm thinking it's much easier to click the Enhancements you want in Mid's than it is to actually get them in the game; how much of a grind am I looking at? Since Shield is a Defense focused set you will loose a lot of your mitigation during that period. Here is the BEAST that Hyperstrike replied to my request for anyone to help with a SS/Invul Build. |E3F75FCD419A1CE0875C6A8F356AABA59DB1D452EC09E1ED624D91B1704EB1B5173| Mostly on Torchbearer, but if you ever see me on, feel free to say hello! Masterminds select a Summon set as a primary set. |A457CBD84B289B285B16D941D943C1DF4B79E76AFBE696C68 066516650EE5169A9C| As a result, any statistics in this guide, though generally true, may be inaccurate or rendered incorrect after a game patch. (7) Mako's Bite - Damage/Endurance |7BD91FDDFB8DE77C2081807F5AE0DEE9239768530BAC7D867 284218268AE8BE223C| (13) Reactive Armor - Resistance/Endurance (46) Miracle - +Recovery, Level 2: Stamina Power Pool: Flight What are the powers I should skip out on in both power sets? The only mobs that wont stick to you are any group of more than 16. (43) Performance Shifter - EndMod, Level 41: Hover WebStreet Justice Power Set. There are inherent powers that are archetype Privacy Policy. But most cases I had a couple of friends who had tanks one being an Invul/SS the other Stone/SS and these were both pretty near unstoppable, so my tank was usually Its secondary effect is a variety of knockdown, disorientation and holding. Once completed with sets and accolades youll be looking at: You can increase any of these numbers but youll be lowering something else. (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge When using MIDS to build your villain, MIDS will report a large defense increase when Phalanx Fighting is enabled. Control sets usually also contain a single pet with limited AI. How so? (29) Reactive Armor - Resistance/Endurance/Recharge, Level 16: Unyielding After your attack, you choose another. I know that Invulnerability has a gap in its protection where Psionic Damage gets in, so I tried to get a little protection from that from Set Bonuses. Defenders select a Ranged set as a secondary set. But Defense is terribly BINARY. There are two power sets which do not fit into the above categories. (A) Gladiator's Armor - TP Protection +3% Def (All), Level 26: Hasten There are four main types of power set. Reddit, Inc. 2023. Basically Rage bumps your +Damage and +ToHit. (A) Endurance Modification IO, Level 4: Ninja Run (19) Reactive Armor - Resistance/Endurance/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge Second, Hurl has such a long animation even though its a fun powera shame. (A) Empty, Level 1: Prestige Power Surge Some novice players are confused by the combat system of City of Heroes, because powers don't work quite the same as similar aspects of other MMOGs. |78DAA5934B4F135114C7EFB4534A5F945A5A5EA5D852286DE 9481746C5858902090| Create a notepad (txt) file on C: called attack3.txt and add the line below: 5 powexec_name Haymaker$$bind_load_file c:attack1.txt, From City of Villains run this line: /bind_load_file c:attack1.txt, /bind numpad1 inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage, /bind numpad2 inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage, /bind numpad3 inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage, Ascendant Full Shield (Unlocked by Defeating 200 Council), Ascendant Half Shield (Unlocked by Defeating 200 Council), Talsorian Shield (color tintable) (Unlockable with 100 Vanguard Merits at the Vanguard purchase station in the Rikti War Zone), Roman Shield [2] (Unlocked with Centurion Badge), Roman Engineer Shield [3] (Unlocked with Centurion Badge), Romulus Soldier Shield [4] (Unlocked with Centurion Badge), Romulus General Shield [5] (Unlocked with Centurion Badge), Romulus Shield (color tintable) (Unlocked with Roman Badge), Nictus Shield (partially colour tintable) (Unlocked by defeating Nictus Romulus 5 times), -Complete Technician Naylors level 35-40 arc Last Stand on Mole Point Bravo, -Complete Efficiency Expert Pithers level 45-50 arc Alone in the Darque, -Complete Sciroccos level 40-45 arc The Hammer of the World, 2. (40) Mako's Bite - Accuracy/Endurance/Recharge Stamina is required and having health invaluable. Ball Lightning is a great ranged AoE that can be cast between every Foot Stomp and Shield Charge.. Socketing Ball Lightning with Ragnorok Chance to Knockdown is an invaluable addition to your AoE knockdown arsenal. WebSeveral player and critter characteristics are restricted to certain limits. |6E7BA8B8CC1C020726C0A130A88988973A5EFA1EA2EF107D87E83B44DF93F4ED945| Tried to stay Def/Res capped for S/L, but mostly built for damage. |78DA65944B6F12611486BF81C1965B0BBD5F6981167A010AEADEC45E8CB6244D9AB| (37) Luck of the Gambler - Defense/Endurance, Level 38: Superior Conditioning (A) Empty, Level 1: Prestige Power Rush I had a Willpower/Mace Tank he was tough as old boots without the smell My main was my scrapper but this guy was brought out if team was having a tough time of things. Losing that defence cripples your survivability and while it's not quite as screwed as say; Super Reflexes; it's still painful and can very frequently result in eating the floor. (17) Reactive Armor - Resistance 2 PS_Vinrael 3 yr. ago Currently levelling Invul/SS Oni qt 3.14 Tanker and just finished Hollows last night. Create a notepad (txt) file on C: called attack2.txt and add the line below: 5 powexec_name Knockout Blow$$bind_load_file c:attack3.txt. How well does Super Strength work as a DPS power? Copyright 2021 Homecoming Servers LLC. With this setup its most beneficial to cap positional defenses, increase hit points, increase hp regen and then push resistances in that order. A hero may have powers from 0-4 pools; they are forbidden from having more than four power pools. Are these really worth getting? These sets can often immobilize, disorient, hold, or put to sleep entire groups of enemies at a time. The Willows Never Weep and the Wind Will Never Moan!". Super Strength: Brutes, Tankers; War Mace: Tankers, Brutes; Ranged sets . Depending on the power, the hero will lose it after one of the following: The power's description should say how and after what degree a power will be lost. (25) Mako's Bite - Damage/Endurance I am told that I should get certain pool powers, such as Tough, Weave, and Combat Jumping. These sets are larger than the standard primary and secondary sets to compensate for the inability to select different sets. As for being able to ignore the defense crash being a bug, it was initially an unintended function of the code that as long as you had another instance of a clicky running you avoided any crash associated with it; and they did indeed patch out avoiding the damage crash; but they intentionally left the ability to ignore the defensive crash in the code despite being able to remove it at any time as per the word of Castle. Villain Plan by Hero Villain Designer 2.23, https://github.com/ImaginaryDevelopment/imaginary-hero-designer, Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7), Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), Level 2: Haymaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17), Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/EndRdx(46), Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31), Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(31), Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(34), Level 16: Against All Odds -- EndRdx-I(A), Level 18: Rage -- RechRdx-I(A), RechRdx-I(34), Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(34), Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(46), Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(36), Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(39), Level 30: Maneuvers -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39), Level 32: Foot Stomp -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Rchg/+Regen/+End(42), Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45), Level 38: One with the Shield -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), Level 41: Char -- SprEnt-Rchg/AbsorbProc(A), Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50), Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), Level 1: Prestige Power Slide -- Empty(A), Level 1: Prestige Power Quick -- Empty(A), Level 1: Prestige Power Surge -- Empty(A), Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19), Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21). (A) Superior Brute's Fury - Accuracy/Damage Blasters and Corruptors select a Ranged set as a primary set. My first guide was a electric melee / shield defense brute guide. Subreddit dedicated to the loyal community of City of Heroes. Tankers go straight for Super Strength at two and a half times the rate of anything else. City of Heroes Illusion/Radiation Controller Guide, City of Heroes Electric Melee/ Shield Defense Brute Guide, City of Heroes Base Frequently Asked Questions, Singapore Class 2B Riding Theory Test Question Bank. Personal Comment: Rage is a great power. (A) Empty, Level 1: Fury Brutes, Scrappers, and Stalkers select a Defense set as a secondary set. Ranged sets have a variety of ranged attacks to deal damage from a distance. Personal Comment: Every build Ive made in this game excapt DB stalker has required Hasten. The first is that you have to click it each time its up which means you need to find a way to deal with having multiple powers you want on autocast. Second complaint, this power has a 1.5 second cast time and lasts 120 seconds and recharges at 200 seconds base but at 60 seconds when juiced up on Speed Boost. 1. (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge (A) Preventive Medicine - Heal I've been tinkering with Mid's for a while now; trying to get a good build going. Summon sets allow Masterminds to summon up to six pets, with advanced control options. They are to City of Heroes what skills and spells are to other MMOGs. Rage = This ability is a self buff that adds 30% to-hit and 80% dmg bonus. |6F5368E00EE32E21758FF0110A86F42A42270086109F21D6A B63BD516A6204A6EBE| In short, don't ever let someone else's biases tell you you shouldn't/can't do something in this game. |-------------------------------------------------------------------| Your training with the shield enables you to protect your nearby allies boosting their defenses. |473D8F298971E90DFC7FBD67FE67CE99B933D96BF31E216E9 C11D27DAE526834F26| Personal Comment: Punch recharges super fast already and with 3 other single target attacks, there isnt really a reason to take this power. |84F0D1F5947F34D9966E07AE82BCA83BF9636D9D9CF8DD0D2 F0A54186669D31F2A7| With the exception of one power dependent on your archetype, the powers in the inherent set are the same for all characters on a game account. Primary Power Set: Super Strength. (A) Superior Avalanche - Accuracy/Damage Create a notepad (txt) file on C: called autocast3.txt and add the line below: button4 powexec_auto Active Defense$$bind_load_file c:autocast1.txt, From City of Villains run this line: /bind_load_file c:autocast1.txt. |0DF23D148533F4D8D0C3D8EE98A474D3E3BB89F73ADB99A1C2ADD96C9B465CEB565| (34) Superior Avalanche - Accuracy/Damage/Recharge |0B0F802FB482A6BC91FECF627E3178327A778A99470223EC3 AC51D5A3512E9F664F| Knockout Blow places a hold, not a disorient, on your target. Def Softcapped All!Subscribe Damage: Minor, Recharge: Very Fast, Effects Melee,Minor Damage (Smashing), Minor Disorient. By Phil "Synapse" Zeleski. Astral.Kai - Peacebringer; Dark.Enforcer - Dark/Shield Scrapper; Spark.Enforcer - Electrical/Shield Scrapper; Shadow.Reign - Dark/Regen Brute; And others to be added as I get them up to snuff, lol! Super Strength has 3 distinct advantages over other brute primaries. |C4B143A7B0A1DF898D1FD65F8A259BE76968760F1482C1E50 91C7F511FA33B593D9| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. They also usually contain some minor utility powers, such as a self buff, a ranged taunt or placate, or a low damage attack that inflicts a status effect. (A) Superior Unrelenting Fury - Accuracy/Damage and our If rage expires you will deal extremely reduced damage for 10 seconds AND your Defense will drop by 20% also for 10 seconds. Personal Comment: looks similar to mu, havent tried it. (5) Superior Brute's Fury - Accuracy/Damage/Recharge WebTesting out my Tank build with no healer and no inspirations. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage. I recommend turning this power off in MIDS and just knowing you have a 3.75% defense bonus to all defensive postions. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. 2. I am looking for one that would make a pretty good tank in group situations. I still have the exact same build. You can also replace the kick animations with punching ones for Storm Kick, Cobra Strike, Crippling Axe Kick, and Eagle's Claw. (36) Superior Brute's Fury - Recharge/Fury Bonus, Level 1: Resist Physical Damage Buff sets contain the strongest buffs and debuffs in the game. This power is always on and costs no Endurance. |1C34B70ABFA6147AC569B1075811897D42EA8070E63EA1724 8A8D984F7706F21755| 3 yr. ago Alt-o-friggin-holic The two are actually fairly different: While both have a similar top-tier single-target attack, the lead-up attacks are slower and heavier in I like this power because its a good attack chain filler when doing solid AoE attacks. Like, not at all. I'd like this character to be my main, and I want to do endgame content with him, probably as an off-tank, possibly as the main tank, but I wonder at how good this would beas a primary damage dealer (what I'm really going for). You can clap you hands together with such force that you create a deafening shockwave. (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Scan this QR code to download the app now. (33) Mako's Bite - Chance of Damage(Lethal), Level 14: Tough Epic ATs are limited to predetermined power sets, one primary and one secondary. I have Panacea +HP slotted in health but the rest are basic IOS which seem to do the trick. (3) Superior Unrelenting Fury - Damage/RechargeTime Your mastery over the shield protects you from all forms of attacks in the form of defense as well as some moderate damage resistance to most types of damage. While you can be debuffed if the cards stack against you, it is highly unlikely. Subreddit dedicated to the loyal community of City of Heroes. (45) Mako's Bite - Chance of Damage(Lethal), Level 6: Fly |89195809290D188743C03A389E51923B8F1009C4082132F02 6FC02AAEF0282C432D| |6E10378A07C58BD28DE243F1A30451C2280328F7515A7F00C FBEFC33| Shield's advantage is that it can do other things and has a great attack in shield charge, but from a purely defensive standpoint, no way is super reflexes "screwed". (A) Reactive Armor - Resistance |E38D178E4F8C21042D42864F794AF54B73F1EAA91DD8F462A 18446E9D3FADAB6315| Note that One With the Shield is unaffected by Attack Rate changes. Being able to deal -resist on a pack of mobs prior to foot stomp / shield charge will be fun to try, but Im not ready for another respec yet. The secondary set also has nine powers, however, you are required to choose the first power in the set (instead of one of the first two) at character creation, and subsequent powers become available at higher levels than primary sets. Just consider another primary if you could find it annoying to pop purples all the time. Now that I have my SS/SD pimped out, I can say definitively, Super Strength is king. |E1FCD9CA65DC554C92B78AABFB7D6CFA0FE676B3D7723C9DDB04DD6AEF54B4C9307| Thanks in advance! (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime The 3-slot bonus for Superior Brute's Fury is a highly-prized +5% melee defense, so splitting gives you +10% melee defense, and you might not need Defense sets protect their users against personal harm. (A) Reactive Armor - Resistance (A) Performance Shifter - Chance for +End Recharge: Fast. (45) Mako's Bite - Chance of Damage(Lethal), Level 22: Resist Energies (11) Preventive Medicine - Heal/RechargeTime And before someone tries to bring up Super Reflexes. This means that 1 / 40 of your time will always be spent casting this power. The negatives are that the damage is pathetic and since its an immobilize it prevents some enemies from being knocked down. Powers are any sort of action that your character makes to significantly affect gameplay. If an enemy can reliably crack your defense, you're boned. Unlike other power sets, power pool sets have prerequisites in addition to minimum level. Blasters select a Support sets as a secondary set. A Rage comes over you, sending you into a berserker fury. Scan this QR code to download the app now. Web1 Overview 2 Power Sets 2.1 Primary Power Sets 2.2 Secondary Power Sets 2.3 Patron Power Pools 2.4 Inherent Power 3 Strategies 4 Notes 5 External Links Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. Personal Comment: Super Strength / Shield is an endurance pig. Like primary and secondary sets, ancillary pool sets are also dependent on the hero's archetype. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. |47D8930969E3BCAC3EBE47DBC9DC66DC2164EF12F2F70816A 4E7948BDC33B239F19| We are not affiliated with any private servers. Fighting very near your allies allows you to deflect attacks much easier. WebRolled up a SS/SD Brute on the Test Server. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.
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